Contextual Essay

For my Digital Artefact, I decided to write a series of weekly blog posts discussing the future of the video game industry, technology, and culture. The goal was to write one blog post a week on a differing topic of interest, with each post being roughly 500 to 800 words in length and were to be uploaded every Sunday.

I’ve always had an interest in video game culture, and seeing as how gaming is rapidly becoming one of the most popular forms of entertainment media, I thought that it would be interesting to investigate where the future of the industry might be headed.

Although I knew what I wanted to do for my DA, I wasn’t sure what medium I was going to use until I discovered a past students Digital Artefact, in which she wrote several blog posts investigating the future of food and agriculture, and decided to write in a blog post format also.

Personally, I’ve always found it difficult to find information regarding the gaming industry. One of my blog posts focuses on the future of video game journalism, and it quickly became clear that many people with an interest in video games also had several issues with them. I decided that I wanted to make my blogs posts a clear and concise way for gamers to learn more about the future of the industry, as there appeared to be a demand for this.

The plan was to upload weekly, spending roughly a day researching a topic and contacting people for interviews. Sometime later in the week, this information would be written into a blog post and edited, taking roughly 1-2 days, and be ready for upload on Sunday.

When planning for how my DA would work, I had initially decided on writing 500-800 words as it felt like a manageable weekly goal. However, it was more mentally exhausting than I realised it would be, leading to burnout around week 10, even though I had planned to post up until week 12. This meant that I ended up only writing seven individual posts. I overwhelmed myself and eventually had to step away from working on my DA to catch up on other assessments. I needed to mediate my time more effectively, and my failure to do so ended with me making less content than I preferred.

Another issue I had was with a lack of audience interaction. The majority of my feedback came from comments on my pitch and beta, which gave me suggestions on topics to write about. I was mostly at fault for the lack of interaction, as I didn’t promote my DA enough. When I was making content I was happy with what I was uploading, but more user feedback would have provided opportunities to improve upon my content, and so I wish that I had promoted my DA more.

While overall, I enjoyed working on my Digital Artefact, I feel that there is a lot of room for improvement within it. I hope that, in the future, I can take my experiences working on this Digital Artefact and use them to improve upon my future work.


Atkinson, L 2020 “Video Game Journalism Isn’t Getting Better Any Time Soon” Lani Is A Blogger Now, weblog post, 26 April 2020, <>

Brand, J Todhunter, S  Jervis, J 2018, Digital Australia: 2018 Interactive Games & Entertainment Association, viewed 9 June, 2020, <>

Dakodar, 2019, “Could Crickets be the Future of Agriculture? D.A. Part 1.” Oh My Blog, weblog post, 3 May 2019, viewed 10 June 2020, <>

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