Contextual Essay

For my Digital Artefact, I decided to write a series of weekly blog posts discussing the future of the video game industry, technology, and culture. The goal was to write one blog post a week on a differing topic of interest, with each post being roughly 500 to 800 words in length and were to […]

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Live-Tweeting Summary #2

My system for live-tweeting in this subject hasn’t changed too much since my previous summary. I continued to draft tweets several days before live-tweeting. Not only did this give me more time to find engaging sources, but allowed me to spend more time interacting with other students tweets, as well as enabling me to focus more intently […]

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This Is A Generative Platform

Generative platforms, while often being not as tailored to the user’s needs as closed platforms, allow users to modulate it in any way they see fit. WordPress is an excellent example of how open-ended platforms function. There’s a reason why UOW recommends that students use it for their blogs (including this one). While it may […]

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CoronArt: The Social Distancing Game

Since my individual pitch, I have continued playtesting my game, CoronArt, with my sister, who lives eight hours away. I designed CoronArt around the theory that as the pandemic and social distancing continued, cabin fever would become more of an issue. I intended for CoronArt to be a game for people who are currently social distancing and […]

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Beta Peer Review And Feedback

When finding blog posts to comment on, I selected Betas that didn’t have any feedback yet. The goal in this was to provide students with feedback as quickly as possible, in case they hadn’t received much this semester. In doing so, I stumbled upon three digital artefacts that resonated with me, and that I really […]

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Content Control, Fair Use and Article 17

It’s difficult these days to retain audiences attention. Naturally, this means that industry conglomerates such as Disney, Viacom and Sony are desperately going to want to protect the content they own and control online. And they’re especially going to want to protect their content from aggregators such as YouTube, Spotify and Facebook, who have control […]

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