The Future Of Video Games
Video games allow players to walk a mile in the shoes of somebody who has lived a completely different life to them. With this comes the chance to create more diverse and inclusive media. So how does the gaming industry represent these minorities? And is it going to get better or worse in the future? […]Read More Are Video Games Becoming More Diverse? (Part 2: BAME And Disability Communities)
Out of all the different branches of journalism, video game journalists arguably have the worst reputation. An article published earlier this year by New Media and Society found that “traditional” journalists perceive video game journalism as a “lower form of journalism”, and that it lacks any form of professionalism. The cap it off, the consensus within the […]Read More Video Game Journalism isn’t Getting Better Any Time Soon
It’s difficult to argue that female and LGBTQ+ representation in video games isn’t extremely limited. However, with each year that goes by, media becomes increasingly more diverse. So how much progress has been made in the industry, and how far do we have yet to go? The LGBTQ+ Community Queer representation in gaming media has […]Read More Are Video Games Becoming More Diverse? (Part 1: LGBTQ+ And Female Inclusivity)
The evolution of virtual reality gaming has never been a smooth ride. Progress and popularity in the industry have been coming in fits and stops since the late 1980s. And depending on who you ask, is a medium that is dead in the water, or just getting started. With the recent successes of “Half-Life: Alyx”, “Trover […]Read More What’s Next for Virtual Reality Gaming?
In late December of 2019, a case of pneumonia with an unknown cause in Wuhan was reported to the World Health Organisation, which was soon discovered to be the Coronavirus. Since then, COVID-19 has spread to over 200 countries and become a global pandemic. As a result, the Coronavirus has harmed nearly every industry which isn’t considered essential, […]Read More How Will the Coronavirus Impact the Gaming Industry?
Late into the year of 2004, a blog was posted to LiveJournal titled EA: The Human Story. Written by Erin Hoffman, the post detailed the workplace culture her husband Leander Hasty experienced at Electronic Arts. Namely, it’s gruelling work hours (up to 12 hours a day, 6 days a week) and lack of overtime pay, compensation […]Read More Toxic workplaces and “crunch culture” in the video game industry
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