Digital Artefact Autumn 2020

The Future Of Video Games

Are Video Games Becoming More Diverse? (Part 2: BAME And Disability Communities)

Video games allow players to walk a mile in the shoes of somebody who has lived a completely different life to them. With this comes the chance to create more diverse and inclusive media. So how does the gaming industry represent these minorities? And is it going to get better or worse in the future? […]

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Video Games and Their Environmental Impact

With each passing year, video games as an entertainment medium grow increasingly in popularity. Statistically, video games are now not only the most popular form of entertainment but the most profitable. Unfortunately, a rise in people consuming video games means an increase in material and energy consumption. So what impact does video game technology have on […]

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Video Game Journalism isn’t Getting Better Any Time Soon

Out of all the different branches of journalism, video game journalists arguably have the worst reputation. An article published earlier this year by New Media and Society found that “traditional” journalists perceive video game journalism as a “lower form of journalism”, and that it lacks any form of professionalism. The cap it off, the consensus within the […]

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Are Video Games Becoming More Diverse? (Part 1: LGBTQ+ And Female Inclusivity)

It’s difficult to argue that female and LGBTQ+ representation in video games isn’t extremely limited. However, with each year that goes by, media becomes increasingly more diverse. So how much progress has been made in the industry, and how far do we have yet to go? The LGBTQ+ Community Queer representation in gaming media has […]

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How Will the Coronavirus Impact the Gaming Industry?

In late December of 2019, a case of pneumonia with an unknown cause in Wuhan was reported to the World Health Organisation, which was soon discovered to be the Coronavirus. Since then, COVID-19 has spread to over 200 countries and become a global pandemic. As a result, the Coronavirus has harmed nearly every industry which isn’t considered essential, […]

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Toxic workplaces and “crunch culture” in the video game industry

Late into the year of 2004, a blog was posted to LiveJournal titled EA: The Human Story. Written by Erin Hoffman, the post detailed the workplace culture her husband Leander Hasty experienced at Electronic Arts. Namely, it’s gruelling work hours (up to 12 hours a day, 6 days a week) and lack of overtime pay, compensation […]

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